


Card Assets








Release: 2024-12-27 02:00:00 (UTC)
Team Cost: 58
Card Stats
Base (Lv.1)
Base (Lv.120)
100% (Lv.120)
HP
4,272
14,100
19,100
ATK
3,515
11,600
16,600
DEF
1,916
6,325
11,325

Battle for the Dragon Balls in the Demon Realm
Super Saiyan Goku (Mini) (DAIMA)
Leader Skill
"Transformation Boost" or
"Dragon Ball Seekers" Category
Ki +3 and HP, ATK & DEF +170%,
plus an additional HP, ATK & DEF +30%
for characters who also belong to the
"Pure Saiyans" or "Accelerated Battle" Category
Passive Skill - Serious Fight in the Demon Realm
Activates the Entrance Animation upon the character's entry
Damage reduction rate & chance of evading enemy's attack 20%
for 1 turn
Basic effect(s)Ki +3 and ATK & DEF 200%
Damage reduction rate 30%
High chance of evading enemy's attack
As the 1st or 2nd attacker in a turnDEF 100%
Chance of evading enemy's attack 20%
As the 2nd attacker in a turnATK 100%
Launches an additional attack that has a high chance of becoming a Super Attack
When receiving an attackDEF 200%
For every attack received or evaded
ATK 50%
(up to 200%)
Starting from the character's next attacking turn after the character evades 5 or more attacks in battle, or starting from the 6th turn from the character's entry turn
ATK 159%
Attacks are effective against all Types


Basic effect(s)


As the 1st or 2nd attacker in a turn


As the 2nd attacker in a turn

When receiving an attack

For every attack received or evaded


Starting from the character's next attacking turn after the character evades 5 or more attacks in battle, or starting from the 6th turn from the character's entry turn



Active Skill - Super Kamehameha
Massively raises ATK temporarily and
causes ultimate damage to enemy
Condition:
Can be activated after the character evades 5 or more enemy attacks (including Super Attacks) in battle, or starting from the 6th turn from the character's entry turn (once only)
Condition:
Can be activated after the character evades 5 or more enemy attacks (including Super Attacks) in battle, or starting from the 6th turn from the character's entry turn (once only)
Super Attack (12 Ki)
Power Pole Dance
Greatly raises ATK & DEF for 3 turns and
causes immense damage to enemy;
raises allies' ATK by 41% for 2 turns (self excluded)